Special Topic

Read, Design, Build: STEAM Challenges Inspired by Literature

Use literature to activate students in the engineering design process. See 3 examples of literature inspired STEAM projects facilitated during a virtual summer camp. Learn how Seesaw is an effective tool to guide students in STEAM.

  • Overview
  • Curriculum

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Requirements

  • Thing one
  • Thing two
  • Thing three

Target Audience

  • Type of person one
  • Type of person two
  • Type of person three

Curriculum

  • Welcome to the course!
    • Meet your presenter
    • Overview
    • How to use this course
    • Before we begin...
  • Let's get started
    • Why is STEAM important?
    • Engineering Design Process
  • Challenges inspired by literature
    • Counting on Katherine
    • The Crayon Man
    • If I Built A Car
  • Get ready to try it!
    • STEAM Challenge Kit
    • STEAM Challenge Journal Activity
  • Next steps...
    • Closing
    • Download Resources
    • Before you go...
    • Seesaw Pioneer Community
  • LevelAll Levels
  • Duration 3.9 hours
  • Lectures 5 lectures
  • Category Teacher Training

Meet the presenter

Kindergarten Teacher

Caitlin Arakawa

Caitlin Arakawa is a kindergarten teacher at Valley Preparatory School in Redlands, CA, and a lover of all things technology. She takes every opportunity possible to infuse technology into her daily lessons. She is an enthusiastic and relatable educator who likes to learn, share and connect with her colleagues near and far.

What you'll learn

This 30 minute course will demonstrate how to use literature to get students actively involved in the engineering design process. You'll see three examples of literature inspired STEAM projects facilitated during a virtual summer camp. Learn how you can use Seesaw as an effective tool to guide students through the engineering design process. *Courses are video-based and structured like sessions.*